Wednesday, 21 March 2018

A bit of Greek on Greek

Well, Macedon v Greek to be precise.

Mark and I were joined by John from the Serpentine Wargames Club for this, our most recent game, which we played on 10th March.

This semi-historical battle was a mish-mash with armies roughly based on Chaeronea (338 BC) and terrain roughly based on Pydna (168 BC)!

As a 'new-boy' to the Impetus rules, John joined Mark as the Greeks while I got to command Phillip II's Macedonians. History was on my side, which is often a problem...

Overview from Macedonian side
Panning the Macedonian forces. Mark has built up that phalanx (comprised of Hat figures, for those interested) just this year!
The Greeks: Athenians closest to camera, Thebans on their right.

As at Pydna, the battle began with an un-planned 'exchange' amongst the skirmishers near the creek.

In this case the Thebans got by far the better of the combat—beginner's luck for John.
Ever the comedian, he quipped "I thought all this stuff on the blog about your bad luck was just you whingeing James, but I see it is true!"

Meanwhile, the phalanxes advanced... the Thebans cleaned up the last of the Thracian javelin men

(Cue that 'wrragh' sound from Rome Total War!)

On the other flank it was the turn of the cavalry. One unit of Hetaroi chased off the pesky Greek light cavalry, copping many casualties from the flying darts in the process, while the other and their Agema colleagues took on the Greek medium cavalry.

Leaving the Hetaroi to take care of the Greek cavalry, the Agema drove on to attack the left flank of the Greek phalanx, which resisted the charge (i.e. drawn mêlée).

A damned fine sight. In these games you gotta take time to 'smell the roses'. Well done Wilko on all that painting!

Having cleared off the Thracians, the Theban lights and skirmishers begin eying off the Thessalian cavalry.

Such a fine sight.

The Agema cavalry (top right) have still not been able to break that resistant unit of hoplites.

Back on the Macedonian left flank, the Thessalian's face off big mobs of blokes with pointed sticks.

A clear message from the gods. Phillip is officially a genius (a double six for the initiative roll in Impetus results in the commander's command value going up one level).

Inspired, he leads his bodyguard infantry to join the Agema's flank attack.

At the other end, the hoplites try a flank attack of their own.

Meanwhile, the battle of the phalanxes grinds on.

It was very much in the balance, but then along came turn 7.

Finally, the Macedonian élite troops disposed of those hoplite heroes on the left of the Athenian phalanx....

but, the phalangites in the centre broke like stalactites losing combat after combat, and unit after unit.

Eventually, the survivors, looking around, blew the retreat...

A clear Greek victory. The Macedonians lost 33 points of demoralisation (VD in Impetus), to the Greeks are mere 13!

'Twas great to have John join us for what we hope will be the first of many occasions. Thanks to Wilko for providing figures, terrain and venue.

Thanks to Dadi and Piombo for the sh!t rules that made me lose; nothing to do with any of my tactical decisions!

Sunday, 18 March 2018

Twin battles: Napoleonic and Ancient

We are back blogging* with two firsts for the ANF: two battles in a week involving the three of us and a fictitious game of Napoleonics! Reports of these are the topic of this first blog entry in nine months.

*We've been doing heaps of wargames and related fun, but I had a bad case of lack of blogging mojo for most of the past year (...and even earlier).

1) Fictitious Napoleonics
Our history-making (!) two games in a week began on Saturday 4th February with a fictitious game of Napoleonics (aka THE period), this one seeing the Austrians against a French-allied army. I had made the suggestion to Mark to do a 'quick and easy' game of Napoleonics. I'd bring along some of my French-Allied figures and he could use any of the allies that he had to hand. He chose to go Austrian.

Pleasingly, Julian, recently returned from another overseas mystery tour, was able to join us. He, unsurprisingly, chose to go Austrian along with Mark.

So, once again it would be the two mis-guided wargamers taking the forces of the status quo against me leading the forces of the enlightenment(!).

In a 'surprise' move, I attacked with my right (most strange for a right-handed wargamer)

First blood to the Austrians as the 2nd Erzhog Josef hussars broke two of 1st division's light infantry that had failed to form square. (They then recalled safely behind their horse artillery).

Wvenge! My 4th hussars catch the 2nd chevaulegers in a compromising position. Austrian cavalry brigade now 'demoralised'.

End turn 5: first French attack on centre-left blunted by volley-fire.

Very much in balance. The Austrian centre was holding firm against repeated French attacks, most of which have been stalled by the Kaiserschlick's musketry,...

although there were some local successes, as you may notice at right of the Austrian line).

Having finally sorted out the entanglement of the infantry and cavalry on my left flank (clearly I'm out of practise with Napoleonics!), I have them in place to attack the Grenz holding the Austrian left. Unfortunately those d@mned Austrian cavalry have recovered from their demoralisation.

The légère of my 2nd division finally retreated after several unsuccessful attacks.

Time to send the dragoon brigade to support the attack.

A combined-arms mêlée on the Austrian right which unfortunately involved *those* 2nd Erzhog Josef hussars who were again victorious!

The French 1st division attack on the Grenz was more successful.

Over on the Austrian left, Mark unleashed the heavies against my French dragoons.

Winning the mêlée, the Kaiser's men breakthrough, sending a lead infantry unit from 3rd division packing.

The French horsemen rallied behind the corps artillery.

Lead by the Croatian regiment, which I had rated as one of my two élite units, the French-allied 2nd division broke through the Austrian centre-left. (Those in the know will have twigged just how fictitious this game was).

The Austrian heavy cavalry withdrew following fire from the French 12 pdrs and an unsuccessful charge against the square of the Berg infantry. The latter seem to have incorporated some recruits from the 7th Neapolitan line behind!! :)

It was the end of turn 10 and we called the game as a minor French victory. It was a reasonably bloody draw, but the Austrians would have retired.

French 2nd division got the better of the Austrian centre-left and could have joined with greatly weakened 1st division on the French right to finish off the Austrian Grenz and reserve divisions. On our left the French dragons were mauled but not beaten, while the Austrian heavies had suffered worse, due largely to casualties inflicted by the French corps reserve artillery.

Losses were similar with one cavalry brigade and a total of 13 units broken on both sides (equating to around 3 000 French and 5 000 Austrian casualties—the difference due to the larger Austrian infantry units). Both sides had one division largely untouched.

A great game, real roller-coaster of thinking on top then lost the game!

We looked forward to Gauls v Greeks (successors) on 10th Feb.

2) Gauls v Seleucid
It was Gauls v Successor, trying Acta alea est rules, for this second of our two games in a week involving Wilko, Big Juli and me!

The forces were loosely based on Thermopylae 279 BC, with unrelated terrain placed by yours-truly.

I took the Gallic left, Mark the right with Julian in charge of the Seleucids. Figures and terrain all courtesy of Mark.

My general went forward to skirmish with the Seleucid right, but she was driven off by fire from the pachyderms and their Thracian mates.

More elephants in action on the Gallic right, but these were far less successful, being 'destroyed' in mêlée!

The rules: When reading the rules, we had been concerned about the number of tests involved: test if receive firing casualties, test to charge, test to receive, test after winning/losing mêlée. This seemed like it could become onerous, but we soon got our 'eye in' and learned that one could determine the result from the die roll, so it was only necessary to run through the test in a few cases. This seemed like a good thing, at first...

Turn 4 and it was getting hot in the centre.

With no rank bonus for the warbands, they were repeatedly defeated in one-on-one, frontal charges from Seleucid cavalry.

The elephants did not do nearly so well though.

Mark's chariots went on an elephant hunt!
(Isn't that beast from Zvezda a beauty?!).

If Gauls do not get success early, they are usually in trouble. This was no exception.

These Thracian's with rhomphaia were solid on the Seleucid right.

The rules: These Seleucid cavalry failed to charge, not because they were isolated and basically surrounded, as these factors were not included in the test, but because the die roll was poor.

The rules: A cavalry 'sandwich' provides an interesting test of a set of rules. This combat left us with many questions.

By turn 7 the game was over--or at least we had 'seen enough' of the rules. We declared the game a clear Seleucid victory.

The rules were *okay* for four turns, but the glitches and difficulties became more apparent as turns became more involved. As you get tired you are less tolerant of rules, but also see more of the silliness, or at least the mechanics that do not fit with our concepts and how we like to wargame. For all the testing and factors, passing or failing morale was more to do with die roll than situation.

We don't expect to understand all the nuances of a set of rules after one play-test, but we have now used enough of them to know whether a set is worth working with. The Die is Cast may well suit many out there (no doubt there have been developments since the 2013, free version that we used). There were not sufficient bright lights in the system for us to take them any further.

We have looked at several other sets of rules for Ancients. We read some of them, look at reviews in print or as videos, but they all have some key mechanic or fundamental system that does not suit how we like to play our wargames. So, somewhat reluctantly on my part, Impetus remains our current set for Ancients. 

More to follow... soon!
These two games were the 108th and 109th games (respectively) of our group. My last report back in June of last year was of game 84, so there are many others to report on. I should get to them now that I have my blogging 'mojo' back...